Running a Unity script executes a number of event functions in a predetermined order.

<aside> 💻 Some Methods are omitted for simplicity.

For the Complete list check out Official Documentation

</aside>


void Awake(){}
void OnEnable(){}
void Start(){}
void *FixedUpdate*(){}
void OnTrigger(){}
void OnCollision(){}
yield WaitForFixedUpdate
void OnMouse(){}
void *Update*(){}